The biggest change is the move to six stages rather than one long grind across the full campaign.
That matters because fantasy games often lose casual players early. A bad opening weekend can kill interest by autumn. Breaking the season into shorter races gives latecomers and occasional players a reason to keep coming back.
Including WSL and WSL 2 players is more than a gimmick. It should widen the range of viable picks and reduce the sense that everyone is selecting from the same shortlist.
Lower-priced second-tier players could become the real point of difference, especially with dynamic pricing expected to reward breakout performers.
The game also appears designed to be more forgiving.
There is also a clear push on presentation, with player photos and Fantasy Stories built into the product.
The next storyline is obvious: when the season kicks off next month, will this format keep managers engaged through the first international break and into Christmas? If it does, the league may finally have a fantasy game that lasts as long as the campaign itself.